Wednesday, February 08, 2012
   
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Security Status Explained

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Security Status Basics

CONCORD
System Security Rating
"True" System Security Rating
Personal Security Status

Altering your Security Status

Unsanctioned Aggression
Sanctioned Aggression
Improving your Security Status

Security Status Basics

CONCORD

CONCORD stands for Consolidated Cooperation and Relations Command. CONCORD was founded over a century ago, not long after the five empires had established contact with each other. Relationships between the five empires were strained right from the start and one of the main purposes of CONCORD was to ease the fragile tension and create a foundation for the empires to work their differences out in a peaceful manner. In this regard, the workings of CONCORD can be said to have been successful, since the empires have kept the peace over the last century. On numerous occasions relationships deteriorated to within an inch of all out war, but through the efforts of CONCORD a compromise solution has always been found.

CONCORD is branched into numerous divisions, each of which handles a certain aspect of the empire relationship. Of these divisions the CAD (Commerce Assessment Department), which oversees inter-stellar trade agreements and regulations; and DED (Directive Enforcement Department), which oversees policing in space, are by far the largest and most influential. Most space farers will only ever deal with these two departments on any regular basis and to many those two, and maybe mainly DED are the actual face of CONCORD.

The inner workings of CONCORD are democratic in nature, today each of the five empires have an equal saying in all matters. Early on the Amarrians were adamant that the Minmatar Republic would not get an admission into CONCORD, but later reluctantly agreed, even if they still refuse to accept the legitimacy of the Republic.

For the first few decades of its existence CONCORD wielded very limited power, but in recent years their authority has grown alongside that of inter-stellar trade, which is becoming more important by the day throughout the world of EVE. The growing power of CONCORD has caused some concern within the empires and many are becoming alarmed by CONCORD’s attempts to insert its autonomy in areas hitherto regarded as internal affairs of the empires. The root for this development lies in the evolution of CONCORD itself. It’s no longer simply a neutral ground for the empires to hammer out diplomatic agreements - it has become an independent institution setting its own rules and regulations and, more importantly, is both willing and able to uphold them. The ever-expanding bureaucracy of CONCORD has become a-empirical, swearing fealty to no one race. The only hold the empires have had on CONCORD, that of financial support, is waning day by day as the revenues garnered through customs, confiscation of illegal goods, selling licenses, and more, are steadily increasing.

The empires haven’t been bothered to interfere with this development as, on the whole, CONCORD is doing its job very well and there have been no major cases of abused power. But many fear that this may change one day.

CONCORD acts as the all-powerful police force, and in most cases they are invincible and omnipotent (only exception are CONCORD ships spawned in pirate agent missions, and in events). Every time a player attacks another player in a protected area without sanction (see II.b Sanctioned Aggression), CONCORD will adjust the player's security rating accordingly, or even mobilize and destroy the aggressor, depending on the system's Security Rating.

Concord can be seen as NPCs that surround stargates and spacestations. If you attempt to attack anyone (who did not attack you first) in any system with a security rating of 0.5 and above, CONCORD ships will warp to your location (within 2-20 seconds depending on the security rating) and destroy your craft. In 0.4-0.1 systems, CONCORD will not appear, but the attack will still negatively affect your personal security rating. In 0.0 space CONCORD will not appear and an attack will not affect your security status.

Note that CONCORD only police players residing in Empire Space, and that attacking an Empire's assets (such as shooting Amarr Convoys) does not affect your own Security Status, or otherwise prompt a response by CONCORD. Also, CONCORD will never shoot your pod.

Surviving a CONCORD attack is considered an exploit in EVE, and can result in you being permanently banned from the game.

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System Security Rating

Every system in EVE has a visible security rating ranging from 1.0 to 0.0. This rating indicates CONCORD's presence in the system, and dictates what response, if any, unsanctioned aggression in a given system will call for. Systems with a Security Rating between 1.0 and 0.5 are considered "protected", and any unsanctioned aggression will be met with deadly force by CONCORD.

Colloquially, Empire space in EVE is divided into "Highsec" and "Lowsec", or 1.0-0.5 and 0.4-0.0, respectively. The difference between these is that CONCORD is only present in Highsec - below 0.5 systems, the only protection given to pilots are sentry guns on jumpgates and at stations. Note that these sentry guns are not the end-all, be-all that CONCORD is, and that properly set-up battleships can easily tank them.

Also, some Empire systems go down to 0.0 (this is rare). In cases such as these, it's a good idea to check the "Sovereignty" of the system (visible in the upper-left corner of your game screen, just below the Security Rating of the system). If it displays any of the Empires, Amarr/Caldari/Gallente/Minmatar, it's Empire space and thus under CONCORD jurisdiction.

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"True" System Security Rating

In EVE, a system's visible security rating may not entirely reflect it's "true" rating. This is because, like many values in the game, the security rating is rounded up. This mainly applies to non-empire space (or simply "0.0", as it's usually referred to), as any negative numbers are rounded up to 0.0. So while all pirate space appears as "0.0", the value and volume of NPC pirates present in the system is actually dictated by the system's "true" security rating, which can go down to -1.0. It's in those systems that pirate faction Commanders and Officers are most likely to appear.

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Personal Security Status

In EVE, Personal Security Status (or simply "Security Status") acts as an index and measure of your conduct in the game. Every time you unduly aggress a player in Empire space, this value goes down. Every time you kill an NPC pirate, this value goes up. See II.a Unsanctioned Aggression and II.c Improving your Security Status, respectively. All new pilots start at a security rating of 0, the scale itself ranging from 10 to -10.

Security Status in EVE mostly serves to bar "criminal" players from entry to certain systems. Once a player goes down to -2.0 Security Status, he is barred from entry into systems with the Security Rating of 1.0. At -2.5, he cannot enter 0.9, at -3.0 he cannot enter 0.8, and so forth, until at -4.5 a player is barred from all secure, CONCORD-patrolled space (Highsec). Also, once a player reached -5.0, he is considered an Outlaw, and can be attacked by any player in Empire space without receiving a Security Status reduction or CONCORD intervention. There is no actual benefit to a high (positive) security rating.

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Altering Your Security Status

Unsanctioned Aggression

Unsanctioned Aggression is any aggression (or assistance to an aggressor, in the form of remote armour repair, cap transfer, tracking links, etc.) in Empire space on a target that isn't an outlaw, you are not at war with or you have kill rights on (see II.b Sanctioned Aggression), and will always net you a Security Status hit.

The Security Status reduction depends on a few factors. First is your own security status. At 0.0, your Security hits will be unmodified, which means about -1.0 for poddings. This value increases as your own Security Status decreases, and vice versa. Second factor is how the target responds. If you attack a defenceless target, such as a mining barge, you take the full hit. However, if you attack a target that also attacks you back, the Security hit you take is reduced significantly.

Note that if under attack, you can attack the aggressor back without taking a security hit or provoking CONCORD. Also, the aggressor will be flagged, opening him up to attacks by anyone in the vicinity without fear of CONCORD's reaction.

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Sanctioned Aggression

There are two types of Sanctioned Aggression in EVE: Empire Wars and Kill Rights.

The first, Empire Wars (or Declared Wars), are diplomatic declarations made by one player corporation/alliance on another player corporation/alliance through CONCORD. To declare war on another player corporation, go into the Corporate Management panel and create a new Vote for war declaration.

Declared wars allow your members to attack the members of the target corp anywhere, no matter what, as long as war stays declared. However, declaring and maintaining Sanctioned wars costs two million ISK base (when attacking another corporation), or fifty million ISK (when attacking another alliance of corporation). This value increases for every war you or the target is already involved in.

Kill Rights are sanctions given to you by CONCORD whenever you have been shot and killed by Unsanctioned Aggression from another player (i.e. he was not at war with you, did not have Kill Rights on you himself, you did not attack him first and you are not an outlaw). These Kill Rights last a month, are non-interchangable and non-transferrable, and allow you to kill said player once (not including podding). If you are in a gang, the people in your gang will not be able to "share" your Kill Right, and will take a Security hit if they aid you in any way. Once you have killed your target's ship once, or the month has passed, the Kill Right drops.

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Improving your Security Status

In EVE, the only real way to increase your Security Status (outside of some special Events) is to kill NPC Pirates, both in lowsec/0.0 belts and in Missions. Quite alot of them.

However, you don't get a security rating increase for every NPC you kill. Instead, for every fifteen minutes, only the highest-value NPC will net you an increase. That means if during one 15-minute interval, you kill seven NPC Battleships worth a .04% increase, you will only go up 0.04 Sec Status. If, during another 15-minute interval, you only kill one Battleship worth a .04% increase, you will still get the same increase as beore.

Also, the amount of Security Status you receive per kill is modified by your current Security Status; the lower you are, the more you get, and vice versa. In fact, mostly inverse to how you lose Security Status.

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Copyright Notice & Source Acknowledgment

Sections of this article have been extracted from eve.allakhazam.com and eve.wikia.com. Click either link to view more articles from these sources.

 

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